Goal is simplicity. Have self-contained, self-sustaining, self-governing ecosystem contained within one Instance (call it “Plymouth”), with perhaps no more than six Actors. Each Actor has a defined function that roughly corresponds to one or two of the nine Value Functions, e.g., Hunter, Farmer, Engineer, Builder (maybe these can be combined), Communications and Transport (could these two be combined?). Each Actor and VF will produce necessary Events that will create value (Energy). Then at some point, one Actor decides to leave Plymouth to form a new settlement (call it “Colony”). Can we reduce this example to make it simpler?
The thing is, supporting an unlimited amount of Actors in the Web2 demo isn’t hard…it should come with that ability out of the box…If people want to make small instances (limited in Actors, they can…), but there’s no limitation there as far as it’s easy to build a scalable server-client architecture (Web4 this changes, and it becomes a challenge), and the parenting VF will definitely be included.
All Actors will be able to use all the VFs included in the demo, the question is how many VFs we can code up successfully. It’s just going to be a process, we can launch with Parenting, Hunting, Property and just keep expanding the VFs in the demo over time.